Octalysis, self-deception, Cynefin and Slickyboards - Interesting! (Nov'16)

Dust has settled on my blog lately. Writing stuff for the Internet is not my priority, no matter how much I enjoy it. I did decide to try something though: to briefly write about interesting things I found out every month. Like a newsletter about nothing and about everything, a mixed bag of new and old things I think are worth sharing. So here it is: Interesting!, Nov’16 edition!

Contents

  * Octalysis, an actionable gamification framework
* Self-deception and why it is so important for leaders and not only
* Cynefin (pronounced _ku-nev-in_) framework for decision making
* Slickyboards and Slickynotes, cheap convenient alternative for home whiteboards and static post-its


Games and what can we learn from why we play them

Understanding what motivates people to do things is a pretty interesting problem. The solution to this problem has many many many applications. But I am anticipating myself.

One of the books I finished reading recently is Actionable Gamification - Beyond Points, Badges, and Leaderboards by Yu-Kai Chou.

Yu-Kai spent quite some trying to understand why people choose to spend so much time playing (computer) games, which bring no apparent long-term benefits, and find it much harder to dedicate time for more important things, like learning or improving themselves or their lives. Being a gamer himself who spent quite a lot of time inside games, he knew first hand how addictive they can be and thought to try to apply the same principles from games to improve his life (Lifestyle Gamification). And so he started working on the Octalysis framework, a collection of eight core drives which he put together in time while getting inspiration from existing research or from his own experiments.

Yu-Kai’s framework can be used when designing products, workplaces, marketing campaigns or anything that involves people, to create a better experience for the type of users it targets and for the different stage they are in interacting with the product.

What I find really interesting is how you can take these concepts and explain why certain users react in certain ways to all kind of applications or games. You can use the same concepts to design a better experience for your life or improve your workplace. It is definitely something worth checking out and learn from it.

It looks like we are not always truthful with ourselves… that can’t be true!

One book that I started reading and I already feel confident to share it with you is Leadership and Self-Deception: Getting Out of the Box by The Arbinger Institute. It is written like a story which makes it quite easy to read. The description on its Amazon page describes much better than I would ever be able to:

<code>Through a story everyone can relate to about a man facing challenges on the job and in his family, the authors expose the fascinating ways that we can blind ourselves to our true motivations and unwittingly sabotage the effectiveness of our own efforts to achieve success and increase happiness.
</code>


I don’t think there is an adult person on Earth who cannot identify himself with some of the things lived by the main character in the book, which makes it have quite an impact on its readers. Of course, as with all the self-help books, knowing about it is one thing, being aware when it happens to you is a totally different thing.

You have problems? Check out this framework!

After spending hours in endless discussions about application design where we jump from one topic to another without getting anywhere actually, I started looking around (on Google) thinking that there must be a structured approach for solving these kind of problems. And that’s how I found out about the Cynefin framework which sparked my interest. I’ll let its creator, Dave Snowden, to briefly present it to you in the video below:

I also found a free InfoQ mini-book about Cynefin which gets into some of the details of its concepts: http://www.infoq.com/resource/minibooks/cynefin-mini-book/en/pdf/The-Cynefin-Mini-book-online.pdf